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Players don't just control Jodie, they can also hit the Triangle button to play as Aiden, free to whoosh through floors, ceilings and walls, while using telekinetic powers to shove and smash objects. I thought, how can I put all this in this in a game? How can we offer that journey? I think we're only just at the beginning of an era in which games can address these wider themes." "There's love, hate, death - there are happy moments, there are very depressing moments. "While writing Beyond, I was thinking about what makes a life," continues Cage. What happens in between is the emotional meat of the game and it seems to take her from a claustrophobic and observed childhood through to the vast deserts of the American West. We see her taken away for analysis by the apparently well-meaning psychic researcher Nathan Dawkins (played by Willem Dafoe), and later we see her homeless on the streets of some dead-end town, contemplating suicide. We follow Jodie's story from the age of eight to 23 – an ambitious 15-year span in a medium that rarely shows characters ageing. I had to say, 'hey Ellen, I'm the writer!'" She really became jodie - she would sometimes refuse to deliver lines, saying, 'no Jodie would never say that'. "She told me that there were many aspects of Jodie's story that reminded her of her own life and things that she went through.
#BEYOND TWO SOULS STAN MOVIE#
And Page inhabits this character with as much conviction as she has in any of her movie roles. It is one of the most convincing digital performances we've yet seen: 80 reflective markers were placed on the actor's face through the capture sessions and they convey every nuance of emotion it is eerily photographic at times. Holmes is played by Ellen Page who filmed for weeks in Quantic Dream's advanced motion capture studio, lending not only her voice, but her body and face to the character. Since birth, she has been psychically attached to a spectral presence named Aiden, which has taken on the role of a rather jealous and angry guardian. Jodie Holmes is a girl with a gift – though at dark times in this supernatural biopic she will call it a curse. You may already be aware of the concept behind the game. Just keep that in mind, we'll come back to it. And its latest product, Beyond: Two Souls, certainly has emotional drama in surfeit. Whenever they look up from their PCs, the word emotion towers over them with Orwellian menace. That's because huge letters spelling out the word have been hung on one wall overlooking the area where many of the staff sit and code. Even if you had never heard co-founder David Cage talking on the subject, even if you missed wrought psychological thrillers such as Fahrenheit and Heavy Rain, you'd know that 'emotion' is an important abstract noun here.
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In a nondescript office block on the east side of central Paris, there is a game development studio that is very, very interested in emotion.